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Updated - 8/1/03

General Games and Tools

AgentSheets, Inc.
http://www.agentsheets.com

AgentSheets makes software that helps users create their own agent-based simulations. Designed for non-programmers, users create simulations...

Diad, Inc.
http://www.diad.com

Diad creates real-time weather monitoring systems. Their software includes
data colleciton, display, and distribution tools.

ESRI, Inc.
http://www.esri.com

ESRI develops Geographic Information Systems (GIS). They create a wide
variety of tools for displaying, manipulating, distributing, and querying
geographic information. They are best known for the ArcGIS family of
products.

GW Hannaway and Associates
http://www.gwha.com

GW Hannaway is a Boulder company that specializes in computer graphics. They deal with systems, 3D development, and computer video.

Intrado
http://www.intrado.com

Intrado provides telephone services for emergency response. Services include 911 network and data management.

NetDevil
http://www.netdevil.com

NetDevil creates massively multiplayer video games. Their main game is Jumpgate, a space trading and combat game.

SimAuthor
http://www.simauthor.com

SimAuthor develops data and visualization software for flight simulator training. Their tools record simulation data and facilitate collaborative debriefing.

Jaleco Entertainment
http://www.jaleco.com

Jaleco (formerly VR1) makes video games for computers and gaming consoles. Of particular interest are Evernight, a massively multiplayer online strategry game, and Sea Trader, a commodity trading game.

Swarm
http://www.swarm.org

Swarm is a software packing for developing multi-agent decentralized system simulations. It provides an object-oriented programming model and tools for creating simulations using Java and Objective-C.

Living Stories
http://www.living-stories.com

Living Stories makes interactive live role-playing games. Games can be written to encourage teamwork and problem solving skills.

Educational Efficacy of Educational Simulation Games
http://swiki.esig.ucar.edu/dd/28

This page provides citations to published articles that analyze the efficacy
of computer-based educational simulation games. Part of the Disaster
Dynamics Web site, this page...

Funagain Games
http://kumquat.com/cgi-kumquat/funagain/home

Funagain Games is an electronic merchant of board games. They maintain a large catalog of commercial board games and have an extensive database of published board games.

Hazard and Decision Games

Crowding the Rim
http://www.crowdingtherim.org/

A role-playing negotiation simulation that focuses on the response of several fictitious Pacific Rim coutries to seismic hazard. Includes the effects of uncertainty and nonlinearity ("ripple effects"); promotes international, cross-sector discussions.

METRO-APEX
http://www.usc.edu/schools/sppd/apex/materials.htm

Metro-Apex is an early (1960s) computer-based urban planning game. Players assume roles of stakeholders in the ficticous Apex city and must collaborate to solve issues of mutual concern. Large groups (30+ participants) are required and game play takes several hours. Decisions are very sophisticated and are targeted at expert planners and decision makers.

NitroGenius
http://www.serc.nl/play2learn/products/nitrogenius/

NitroGenius is a Dutch environmental game about solving nitrogen management problems. Free single-player version, commercial multi-player version available.

AgLand: The Game
http://www.apec.umn.edu/faculty/sjtaff/agland/

A retired University of Minnesota game about agricultural land-use issues.

Virtual U
http://www.virtual-u.org

An educational game where you run a university.

Hazard Information and Resources

State of Texas Emergency Management Software Products
http://hurricanes.tamu.edu/software/software.asp

Supported by Texas A&M University, these products are decision support systems to assess hurricane threat, evacuation response, and projected disaster impacts (derived from flooding damage).

NWS Service Assessments
http://www.nws.noaa.gov/om/assessments/index.shtml

The NWS conducts Service Assessments to evaluate its performance during catastrophic weather events. These reports contain a lot of detailed information about individual extreme events.

Game Design

I Have No Words and I Must Design
http://www.costik.com/nowords.html

Renowned game designer Greg Costikyan writes about what games are and what makes a good game. Highly recommended.

Shannon Appelcline's "Thinking Virtually" column at RPG.net
http://www.rpg.net/news+reviews/collists/virtually.html

A recent series of columns discusses design of strategic board games in the context of developing strategic games on the web. Great columns, and some of the stuff in the discussion forums is worthwhile as well.

Educational Game Projects and Organizations

MIT's Games-to-Teach Project
http://cms.mit.edu/games/education/

The Serious Games Initiative at the Woodrow Wilson Center
http://www.seriousgames.org

Currently working up to a sustained project of creating policy and management games for governments and NGOs.

EDTEC 670 (main URL non-functional)
A course at SDSU about educational game design.

The class assignment to design a game -
http://edweb.sdsu.edu/courses/edtec670/BoardGameAssignment.html

Finished projects from the class -
http://edweb.sdsu.edu/courses/edtec670/Cardboard/BoardTOC.html

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